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Eggcraft: Climate Change - Printable Version +- Forums (https://forums.eggware.social) +-- Forum: General (https://forums.eggware.social/Forum-General) +--- Forum: Clyde's Classics (https://forums.eggware.social/Forum-Clyde-s-Classics) +---- Forum: Eggcraft (https://forums.eggware.social/Forum-Eggcraft--26) +---- Thread: Eggcraft: Climate Change (/Thread-Eggcraft-Climate-Change) |
Eggcraft: Climate Change - brilokuloj - 01-22-2026 Do we want a subforum for this? I'm starting with a thread for now. Server is at mc.eggware.xyz. I'm working on a pretty big update.
I also need to figure out a better power for the hoe tool class lol I'm sorry to all hoes everywhere RE: Eggcraft: Climate Change - brilokuloj - 01-24-2026 Dropped that update. About to go to bed. Villagers are Spore Guys now Did two recipe tweaks (raw zinc block->zinc block smelt) (construction wand takes more stones) I didn't figure out a better power for the hoe tool class yet but I did give them more xp on sculk harvesting I said I was going to do a small guide for Tough as Nails (temperature/thirst) and I forgot so first off there is the mod's github wiki and I encourage reading that but it's easy enough to manage. If you're overheating then go in the water. It doesn't cool you off instantly. A thermoregulator block is a good idea. For thirst you want a canteen and you can fill it up at any water source. I made a datapack that's supposed to add some of the modded heat/chill sources like the Supplementaries fire pit and all the billions of ice creams we have, but it is not working and it hasn't even given me any error so I have no idea. I'll figure it out!!!!! If it's all too bullshit I'll give you free thermoregulators I got way too much copper anyway RE: Eggcraft: Climate Change - thunderzizi - 01-24-2026 so uh does anyone know if it's keepinventory on <- Casual Slash Subpar Gamer Lolz RE: Eggcraft: Climate Change - palabomeno - 01-24-2026 Oh you better believe we keep our inventories on. RE: Eggcraft: Climate Change - brilokuloj - 01-24-2026 There's also no monster spawn above ground so it's really easy to play on a casual level. I'm trying to balance for both ends of the spectrum and I think I'm doing a good enough job. RE: Eggcraft: Climate Change - thunderzizi - 01-24-2026 Yaaay edit Whoops i still need 2 be whitelisted to play lolz RE: Eggcraft: Climate Change - thunderzizi - 03-10-2026 my experience today <- became a Whitelisted Money Payer since my last post in this thread RE: Eggcraft: Climate Change - brilokuloj - 04-02-2026 Modpack updated. Here's a zip file with the two mods added, it's just Caverns & Chasms and Custom NPCs. Honestly don't remember why I didn't have Caverns & Chasms sooner. Fair warning, Custom NPCs adds some kind of wonky GUI to your inventory screen. Small price to pay for having NPCs. Going to be formally launching the server soon which is mostly about writing a lore post and a description of the modpack and what to expect, not much new at all really, but I just hate writingggggggg RE: Eggcraft: Climate Change - brilokuloj - 04-02-2026 I made a subforum. And I made an info page. And I still have other stuff to do but I'm putting it down for now. On the server we now have an Easter event at Shaumo, which is... just a bunny you can give eggs to for XP, but god damn it that's more holiday event than Eggcraft has had for years!!! |